Vengeance of the Subtypes

So remember how I used to always talk about having trouble not overthinking systems?  (If you don’t, click here.)  Well this new project of mine, unlike Strock, has the potential to exist entirely as a proper Model-View-Controller setup, which makes me quite happy.  I prefer to have a model independent of everything else.  This brings me back to my old problem though.  When I’m doing nothing but creating systems, I overthink them to no end.  Problems that should be simple to solve aren’t because I end up setting up overly-complicated models for everything, and then changing them over and over again to whatever my brain has decided is the best way to set everything up, only to change things back minutes later.  Whenever I take breaks I can think clearly and see that I have a system fine as it is, then I start working again and can’t stop making changes.  I suppose I should get back to work now, and just try not to overthink anything.  Might be hard though.  Or I could feed my Hearthstone addiction.  That sounds a lot easier.

Expanding Insanity

A little over a year ago I was working on a puzzle platformer that I quite liked.  My goal was to get it finished quickly and then move on to other ideas and projects.  By the end of 2015 I was still not done with it, and getting a bit tired of it’s problems, so I moved on anyways and began work on the game that this blog has been focused on so far: Strock (every time I hear that title I think that I really should change it).  And now I may have done it again.  In the last several months I have gotten remarkably little done on the game, as i think these blog posts prove.  Just in case they don’t, here’s a quick before and after of the game over the life of this blog:

Strock
Strock, circa. the start of this blog. The angle is artificial, the actual game is straight up and down.
Screenshot (101)
Strock now. As you can see, I changed the colours and little else. Again, fake tilt.

Anyways, now I’m starting a new project, for now codenamed MD66, (there’s a reason for that that I won’t get into) and putting Strock on the back burner for… a while.  There’s little to say about the new game yet, except that it is some sort of roguelike 4x space strategy thing.  I feel insane every time I say that.  Hopefully I’ll have enough done soon to actually show, and until then just keep looking at the shiny blue version of Strock.